Learning Design & ESD

CoDesignS ESD
Toolkit

An easy-to-implement pedagogic method based on UNESCO's key competencies for sustainability and the ESD guidelines published by QAA and Advance HE (2021).

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The Three Main Pillars of the Toolkit

🧠

Pillar 1

Key Competencies for Sustainability

🎯

Pillar 2

Specific Learning Objectives for the SDGs

📚

Pillar 3

Key Pedagogical Approaches & Teaching Methods

Who is the CoDesignS ESD Framework For?

"ESD has to be understood as an integral part of quality education, inherent in the concept of lifelong learning: All educational institutions – from preschool to tertiary education and in non-formal and informal education." — UNESCO, 2019

The CoDesignS ESD Toolkit is available to all educational institutions driving formal curriculum, extracurricular activities and lifelong learning activities within community groups.

Open Access License

Available under CC BY-NC-ND-SA 4.0 IGO. By using this publication, users accept to be bound by the CoDesignS terms of use.

http://codesignsesd.org/copyright/
UN Sustainable Development Goals
Step1

What are the Sustainable Development Goals?

"The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future."United Nations – The 17 Goals
SDG 1

No Poverty

SDG 2

Zero Hunger

SDG 3

Good Health & Well-Being

SDG 4

Quality Education

SDG 5

Gender Equality

SDG 6

Clean Water & Sanitation

SDG 7

Affordable & Clean Energy

SDG 8

Decent Work & Economic Growth

SDG 9

Industry, Innovation & Infrastructure

SDG 10

Reduced Inequalities

SDG 11

Sustainable Cities & Communities

SDG 12

Responsible Consumption & Production

SDG 13

Climate Action

SDG 14

Life Below Water

SDG 15

Life on Land

SDG 16

Peace, Justice & Strong Institutions

SDG 17

Partnerships for the Goals

Source: UN SDGs

Step2

Key Competencies for Sustainability

"There is general agreement that sustainability citizens need to have certain key competencies that allow them to engage constructively and responsibly with today's world. ESD can develop cross-cutting key competencies for sustainability that are relevant to all SDGs."— UNESCO, 2017
Ways of Thinking
KC1

Systems Thinking

Recognise and understand relationships; analyse complex systems; think of how systems are embedded within different domains; deal with uncertainty.

KC2

Anticipatory (Future Thinking)

Understand and evaluate multiple futures – possible, probable and desirable; create one's own visions for the future; apply the precautionary principle; assess consequences of actions.

KC3

Critical Thinking

Question norms, practices, and opinions; reflect on one's own values, perceptions, and actions; take a position in the sustainability discourse.

Ways of Practicing
KC4

Strategic

Collectively develop and implement innovative actions that further sustainability at the local level and further afield.

KC5

Collaboration

Learn from others; understand and respect the needs, perspectives and actions of others (empathy); deal with conflicts in a group; facilitate collaborative and participatory problem solving.

KC6

Integrated Problem-Solving

Apply different problem-solving frameworks to complex sustainability problems and develop viable, inclusive and equitable solution options that promote sustainable development.

Ways of Being
KC7

Self-Awareness

Reflect on one's own role in the local community and (global) society; continually evaluate and further motivate one's actions; deal with one's feelings and desires.

KC8

Normative

Understand and reflect on the norms and values that underlie one's actions; negotiate sustainability values, principles, goals, and targets, in a context of conflicts of interests and trade-offs.

Source: UNESCO's key competencies for sustainability (UNESCO, 2017) – ESD guidelines by QAA and Advance HE (2021)

Step3

Specific Learning Objectives for the SDGs

Learning objectives that address SDGs should emphasise an action-oriented and transformative pedagogy. Learning and teaching practices should target the cognitive, socio-emotional and behavioural domains — head, heart and hands — to engage students in a transformative educational experience.

🧠

HEAD

Cognitive Domain

Comprises knowledge and thinking skills necessary to better understand the SDG and the challenges in achieving it.

❤️

HEART

Socio-Emotional Domain

Includes social skills that enable learners to collaborate, negotiate and communicate to promote the SDGs as well as self-reflection skills, values, attitudes and motivations.

🤲

HANDS

Behavioural Domain

Describes action competencies — applying knowledge and empathy into concrete, real-world sustainability actions.

Example – Learning Objectives for SDG 7: Affordable & Clean Energy

🧠 Cognitive

The learner knows about different energy resources – renewable and non-renewable – and their respective advantages, disadvantages, environmental impacts, health issues, and energy security.

❤️ Socio-Emotional

The learner is able to cooperate and collaborate with others to transfer and adapt energy technologies to different contexts and to share energy best practices of their communities.

🤲 Behavioural

The learner is able to apply and evaluate measures to increase energy efficiency and sufficiency in their personal sphere and to increase the share of renewable energy in their local energy mix.

Source: UNESCO, 2017, p17–49. All SDG learning objectives: unesdoc.unesco.org

Step4

Learning Descriptors

This step introduces the different learning descriptors used in the CoDesignS ESD cards, based on The Open University Activity Types Framework (OU, 2021) and the UK Professional Standards Framework (UKPSF) from AdvanceHE.

Learning Design Activity Types (OU, 2021)

Assimilative

Attending to information: reading, watching, listening, thinking about, accessing.

Finding & Handling Information

Searching for and processing information: listing, analysing, collating, plotting, finding, gathering.

Communicative

Discussing module content with at least one other person: debating, sharing, reporting, collaborating, presenting.

Productive/Creative

Actively constructing an artefact: creating, building, making, designing, constructing, contributing.

Practice

Applying learning in a real-world or simulated setting: practising, applying, experiencing, exploring, experimenting, simulating.

Assessment

All forms of assessment as a blend of the activity types above: writing, presenting, reporting, demonstrating, critiquing.

UK Professional Standards Framework (UKPSF) – AdvanceHE

The dimensions of the framework are used in the CoDesignS ESD cards. Applying the Toolkit can be used as evidence when applying for UKPSF Fellowship.

Areas of Activity

A1, A2, A3, A4 & A5

Core Knowledge

K1, K2, K3, K4, K5 & K6

Professional Values

V1, V2, V3 & V4

Learn more about the PSF dimensions →
Step5

Key Pedagogical Approaches & Teaching Methods

ESD requires an action-oriented, transformative pedagogy which supports collaboration, problem-orientation and inter- and transdisciplinary learning. Different verbs are mapped to the SDG learning objective domains and the OU Activity Types to identify the best pedagogical approach.

DomainLow Level (OU Activity Types)High Level (OU Activity Types)
🧠 Cognitive Domain

Knowledge & thinking skills

Verbs:

Recognise, retrieve, recall, list, define, differentiate, organise.

Method:

Self-directed learning: reading, watching, listening, thinking about, accessing.

Verbs:

Explain, discuss, interpret, critically appraise, evaluate, demonstrate, summarise, compare, plan, perform.

Methods:

Participatory Enquiry/Action Research; Action Competence; Object-based Learning; Role Plays; Problem-Based Learning; Team-Based Learning.

❤️ Socio-Emotional Domain

Social & self-reflection skills

Not applicableDigital storytelling, debates, group discussions, critical incidents, collaborative role plays.
🤲 Behavioural Domain

Action competencies

Not applicableSimulations, problem-based learning, community projects, real-world investigations.
Step6

Analysis of the Learning

In this final step, the different learning activity types selected for the delivery of the learning episode are analysed. Review the time assigned to each activity type to ensure a balanced learning experience using the 70:20:10 framework.

Learning Activity Types (OU, 2021)

Activity TypeTime%
Assimilative
——
Finding & Handling Information
——
Communicative
——
Practice
——
Productive
——
TOTAL—100%

The 70:20:10 Framework

Ideally a learning episode should combine all activity types. The majority of learning comes through:

Learning through Experience70%

(finding & handling info, practice, productive)

Learning through Others20%

(communicative)

Learning through Didactic Methods10%

(assimilative)

(OU, 2021; Lewis, 2021; Toro-Troconis et al., 2019; Arets et al., 2016)

Learn about the CoDesignS ESD Toolkit Planner to help you organise and visualise your learning design.

CoDesignS ESD Curriculum Planner →

Download the Full Toolkit

Get the complete CoDesignS ESD Toolkit PDF including all 6 steps, case studies and competency cards — free to download in 4 languages.

All Languages →

Licensed under CC BY-NC-ND-SA 4.0 – codesignsesd.org